Legends of Thassilon
Dante "Bandaro" Bandarali
Aldori Swordlord and Self-Proclaimed Avatar of Cayden Cailean
|NG Medium Humanoid|
|Height: 6’1", Weight: 165|
|Hair: Black, Eyes: Grey, Skin: Luxurious Bronze Tan|
|Background: Aldori Duelist|
|Passive Perception: 18, Passive Investigation: 12|
|STR||14||+ 2||+ 3|
|DEX||20||+ 5||+ 10|
|CON||10||+ 0||+ 1|
|INT||10||+ 0||+ 1|
|WIS||10||+ 0||+ 1|
|CHA||16||+ 3||+ 8|
|Armor Worn: Studded Leather, + 1 Buckler, Cloak of Protection|
|Initiative: + 7|
|Proficiency: + 4|
|Hit Points: 70|
|Hit Dice: 5d8/5d10|
|Number of Attacks: 2|
|+ 2 Silver Aldori Dueling Sword (Rapier)||+ 11||1d8 + 9 piercing||Finesse|
|Dagger||+ 9||1d4 + 7 piercing||20/60||Light, Finesse, Thrown|
|Unarmed||+ 6||5 bludgeoning|
|Acrobatics||+ 9||DEX ( 5 )||+ 4||+ 0|
|Animal Handling||+ 2||WIS ( 0 )||+ 0||+ 2|
|Arcana||+ 2||INT ( 0 )||+ 0||+ 2|
|Athletics||+ 6||STR ( 2 )||+ 4||+ 0|
|Deception||+ 7||CHA ( 3 )||+ 4||+ 0|
|History||+ 2||INT ( 0 )||+ 0||+ 2|
|Insight||+ 2||WIS ( 0 )||+ 0||+ 2|
|Intimidation||+ 7||CHA ( 3 )||+ 4||+ 0|
|Investigation||+ 2||INT ( 0 )||+ 0||+ 2|
|Medicine||+ 2||WIS ( 0 )||+ 0||+ 2|
|Nature||+ 2||INT ( 0 )||+ 0||+ 2|
|Perception||+ 8||WIS ( 0 )||+ 4||+ 4|
|Performance||+ 7||CHA ( 3 )||+ 4||+ 0|
|Persuasion||+ 5||CHA ( 3 )||+ 0||+ 2|
|Religion||+ 2||INT ( 0 )||+ 0||+ 2|
|Sleight of Hand||+ 7||DEX ( 5 )||+ 0||+ 2|
|Stealth||+ 13||DEX ( 5 )||+ 4||+ 4|
|Survival||+ 2||WIS ( 0 )||+ 0||+ 2|
|Tool Proficiencies: Lute, Pan Flute, Horn, Thieves’ Tools|
|Weapons: Simple Weapons, Martial Weapons|
|Armor: Light Armor, Medium Armor, Heavy Armor, Shields|
|Languages: Common, Elvish, Thieves’ Cant, Undercommon|
|+ 2 Silver Rapier, 7 Daggers, Studded Leather, + 1 Shield, Bag of Holding, Boots of the Winterlands, Cloak of Protection, Helm of Comprehending Languages, Instrument of the Bard (Canaith Mandolin), Backpack, Bedroll, 5 Candles, 3 Scroll Cases, Fine Clothes, Component Pouch, Flask, Healer’s Kit, Holy Symbol (Amulet), Holy Symbol (Emblem, Shield), Holy Symbol (Reliquary, Tankard), 3 Vials of Ink, 5 Ink Pens, Mess Kit, Steel Mirror, Pan Flute, 30 Sheets of Paper, 5 Days Rations, 50’ Silk Rope, Sealing Wax, Signet Ring, Soap, Tankard, 2-Person Tent, Thieves’ Tools, Tinderbox, Waterskin, Whetstone, Bit and Bridle, Riding Saddle|
|Total Weight Carried: 36/210 lbs.|
|Current Cash: 32 gp, 7 sp, 0 cp|
|Bardic Inspiration (d8, 3/short rest)|
|Action to grant creature bonus die on action within next 10 minutes.|
|May use Defensive Flourish, Trick Shooter’s Flourish, and Unnerving Flourish|
|Boots of the Winterlands|
|You have resistance to cold, may ignore difficult terrain on ice and snow, and may ignore temperatures up to -100.|
|Channel Divinity: Abjure Enemy (DC 15 Half-Effect/Wis)|
|Creature frightened for 1 minute and speed 0.|
|Channel Divinity: Vow of Enmity|
|Advantage on attacks against 1 enemy within 10 feet for 1 minute.|
|Darkvision (60 feet)|
|See in darkness as if dim light, see normally in dim light.|
|Divine Sense (4/long rest)|
|Action to know the location and type of celestials, fiends, and undead within 60 feet.|
|Expend a spell slot to deal extra radiant damage on melee attack.|
|You have advantage on saving throws against being charmed, and magic can’t put you to sleep.|
|Fighting Style (Dueling)|
|You gain a + 2 to damage rolls when wielding a single one-handed weapon.|
|Fighting Style (Two-Weapon Fighting)|
|You may add your attribute bonus to damage rolls with an off-handed weapon.|
|Instrument of the Bard (Canaith Mandolin)|
|May cast fly, invisibility, levitate, protection from evil and good, cure wounds (3rd level), dispel magic, protection from energy (lightning only) all once per day.|
|Jack of All Trades ( + 2)|
|Add half proficiency bonus to ability checks you’re not already proficient in.|
|Lay on Hands (25 damage)|
|Touch a creature to heal damage, cure disease, or neutralize poison.|
|Song of Rest (d6)|
|You and allies regain extra HP when spending HD during short rest.|
|Spell Attack: + 7|
|Spell Save DC: 15|
|Mage Hand, Minor Illusion, Prestidigitation|
|Cure Wounds, Disguise Self, Feather Fall, Healing Word, Identify|
|Invisibility, Lesser Restoration|
|Spell Attack: + 7|
|Spell Save DC: 15|
|Bane, Hunter’s Mark, Searing Smite, Shield of Faith, Wrathful Smite|
|Branding Smite, Find Steed, Hold Person, Misty Step|
|Easily Bored – “I yearn for novel experiences and discoveries, especially since I become so easily bored.”|
|Joke – “My jokes are hilarious which is why I’m always telling them. Sometimes people don’t share my humor, however.”|
|Beauty – “The world is made better when I perform.”|
|Family – “One day I hope to see my family again, but I have no idea where they are.”|
|Pretty Face – “I’m a sucker for a pretty face.”|
|By Popular Demand – You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.|
Welcome to the show tonight. You have heard of me, yes? Yes, yes, of course you have.
Now, what would you like to hear? A song of courage and triumph that will make your heart soar higher than the birds? A poem so sad you will swear the loss was not only your own, but will reduce even the mightiest knight to tears? Or perhaps a tale of great bravery and heroism?
A tale, you say? A heroic tale? Very well, my lovelies. A tale it is. A tale of the bravest and most dashing hero to grace these very halls…a tale of a young lad, the son of a swordlord of Brevoy. A young lad by the name of Bandaro.
But first, a cup of wine to wet my lips. Barkeep! A cup of your finest, if you please.
Ahhh…much better. Now, where were we? Oh, yes. A tale!
In far-off Brevoy there live a group of brave men and women who take the art of swordplay to an entirely new height. They spend their lives dedicating themselves to the mastery of just one weapon…the elegant and deadly Aldori Dueling Sword. Yes, just like the one at my hip. Your eyes are as keen as they are lovely, my dear.
These swordlords are a nobility in their own right, and so it was fitting that one such lord found himself betrothed to the fairest elf maiden the realms had seen in ages. The two had fallen in love at first sight and were wed. Shortly thereafter, nature took its course, and they had a fine, strapping son.
What’s that, my lovely? “What nature?” you ask? Well, buy me another cup of wine, and after I finish my story, I will personally take the time to instruct you properly.
Now…this young lad grew up tall and fair of form and face, and he followed his father in the path of the sword. Or at least he would have, had dreaded treachery not struck. People who were once friends betrayed the boy and his family, causing them to flee the comforts of their manor in Brevoy. Due to the grave nature of the traitors and their terrible power, the boy had to be sent away.
Under cover of night and wearing dirty clothing, the boy left everyone and everything he had ever known, with people he had never met. The boy tried to be brave, and the people he traveled with were respectful of his pride. They always looked away and pretended not to notice when he cried, but they watched over him on their journey south more closely than a group of hawks.
The people were Varisians…oh, don’t make that face, my dear. They are perfectly lovely people. They can be the most charming and giving of people, but they can also be fierce as a winter storm if wronged. It was they who taught the boy to sing and dance and play music. The boy had many good memories of these people on their trip south. That is, until bad news caught up with them.
It was a fine summer day when a rider, his horse lathered and panting, reigned in amidst the wagons and went immediately to the wagon of the elders. A short while later, the boy was called in. There upon the central table was his father’s sword, wrapped in the scarlet sash his mother had made. The boy stood very still and tried to will the tears not to come, but they would not obey. His father would sooner have cut off his own arm than willingly part with his sword and sash. The boy assumed the worst. The Varisians saw this and tried to cheer him up with tales of “what if?”, but their eyes did not reflect the same optimism of their words.
Do not cry, my lovely young dear. Here, come sit next to me. Take heart, for the boy eventually learned that his parents were alive, but their whereabouts were unknown. But I am getting ahead of myself…
The rider who had come into camp that day was once a trusted lieutenant of the boy’s father. A hard and fierce man, with a long scar that ran across his face from scalp to chin. He stayed with the Vistani and began to oversee the boy’s training, working him day and night for the next few years. He also helped fuel the boys emotions, helping him channel them to better use, to teach him to bide his time, to seek vengeance once the time was right. To finally gain justice for the crimes against his family.
The boy could not stay with the Varisians forever, so it was decided one spring day that he would go to live with trusted friends in a place called Sandpoint. Yes, this very town was the place the boy called home for many years after. He worked hard, and he practiced his skills in entertainment and swordplay even harder. And, you know what? It paid off. He is now a successful adventurer and has hundreds of tales of far-off places that he can in turn relate to you fine folks for the mere price of a cup of wine.
Another tale, you say? I am flattered that you think so highly of my skills, but perhaps another time. I am thirsty and I have promised this lovely young lady some private instruction. Ah, work, work…