Dante "Bandaro" Bandarali

Aldori Swordlord and Self-Proclaimed Avatar of Cayden Cailean

Male Half-Elf
NG Medium Humanoid
Class: Bard(Swords)/Paladin(Vengeance)/Rogue(Swashbuckler)
Level: 4/5/3
Height: 6’1", Weight: 165
Hair: Black, Eyes: Grey, Skin: Luxurious Bronze Tan
Age: 25
Background: Aldori Duelist
Passive Perception: 23, Passive Investigation: 18
Ability Score Modifier Saving Throw
STR 14 + 2 + 3
DEX 20 + 5 + 10
CON 10 (19) + 0 ( + 4) + 1 ( + 5)
INT 10 (19) + 0 ( + 4) + 5 ( + 9)
WIS 10 + 0 + 1
CHA 16 + 3 + 4
AC: 22
Armor Worn: Glamoured Studded Leather, Sentinel Buckler, Cloak of Protection
Initiative: + 8 (Advantage)
Speed: 30 (40)
Proficiency: + 4
Hit Points: 130
Hit Dice: 7d8/5d10
Number of Attacks: 2
Weapon Attack Bonus Damage Range Notes
+ 1 Silver Aldori Dueling Sword + 10 1d8 + 8 slashing Finesse
Dagger + 9 1d4 + 7 piercing 20/60 Light, Finesse, Thrown
Hand Crossbow + 9 1d6 + 5 piercing 30/120 Ammunition, Light, Loading
Unarmed + 6 3 bludgeoning
Skill Name Total Ability Proficiency Temp.
Acrobatics + 13 DEX ( 5 ) + 4 + 4
Animal Handling + 2 WIS ( 0 ) + 0 + 2
Arcana + 6 INT ( 4 ) + 0 + 2
Athletics + 10 STR ( 2 ) + 4 + 4
Deception + 7 CHA ( 3 ) + 4 + 0
History + 6 INT ( 4 ) + 0 + 2
Insight + 2 WIS ( 0 ) + 0 + 2
Intimidation + 5 CHA ( 3 ) + 0 + 2
Investigation + 8 INT ( 4 ) + 4 + 0
Medicine + 2 WIS ( 0 ) + 0 + 2
Nature + 6 INT ( 4 ) + 0 + 2
Perception + 8* WIS ( 0 ) + 4 + 4
Performance + 7 CHA ( 3 ) + 4 + 0
Persuasion + 7 CHA ( 3 ) + 4 + 0
Religion + 6 INT ( 4 ) + 0 + 2
Sleight of Hand + 9 DEX ( 5 ) + 4 + 0
Stealth + 13 DEX ( 5 ) + 4 + 4
Survival + 2 WIS ( 0 ) + 0 + 2
Other Proficiencies
Tool Proficiencies: Dice Set, Harrow Deck, Lute, Thieves’ Tools
Weapons: Simple Weapons, Martial Weapons
Armor: Light Armor, Medium Armor, Shields
Languages: Common, Elvish, Thieves’ Cant, Varisian
+ 1 Silver Aldori Dueling Sword, 7 Daggers, Hand Crossbow w/ Sling, Glamoured Studded Leather, Sentinel Shield, Amulet of Health, Bag of Holding, Cloak of Protection, Headband of Intellect, Case w/ 20 Crossbow Bolts, Backpack, Bedroll, Bit and Bridle, Blanket, 5 Candles, 5 Scroll Cases, 5 Pieces of Chalk, Climber’s Kit, 2 Sets of Fine Clothes, Traveler’s Clothes, Component Pouch, Dice Set, Grappling Hook, Healer’s Kit, Holy Symbol (Amulet), Holy Symbol (Shield Emblem), Holy Symbol (Tankard Reliquary), 5 Bottles of Ink, 5 Ink Pens, Lute, Mess Kit, Steel Mirror, 20 Sheets of Paper, Harrow Deck, 5 Days Rations, 200’ Silk Rope, Military Saddle, Pocketed Scarf, Sealing Wax, Signet Ring, 2 lbs Soap, 2-Person Tent, Thieves’ Tools, Tinderbox, 2 Waterskins, Whetstone, 5 Bottles of Very Fine Wine, 5 Bottles of Fine Wine, 5 Bottles of Good Wine, Small Cask of Honey Mead
Total Weight Carried: 57.5/210 lbs.
Current Cash: 1,032 gp, 7 sp, 0 cp
Bardic Inspiration (d6, 3/long rest)
Action to grant creature bonus die on action within next 10 minutes.
Blade Flourish
+ 10’ to movement when taking the attack action. May use Defensive Flourish, Mobile Flourish, and Slashing Flourish
Bonus Proficiency
You may use any simple or martial weapon you are proficient with as a spellcasting focus for your Bard spells.
Channel Divinity: Abjure Enemy (DC 15 Half-Effect/Wis)
Creature frightened for 1 minute and speed 0.
Channel Divinity: Vow of Enmity
Advantage on attacks against 1 enemy within 10 feet for 1 minute.
Cunning Action
Use bonus action to Dash, Disengage, or Hide on your turn.
Darkvision (60 feet)
See in darkness as if dim light, see normally in dim light.
Divine Health
Immune to Disease.
Divine Sense (4/long rest)
Action to know the location and type of celestials, fiends, and undead within 60 feet.
Divine Smite
Expend a spell slot to deal extra radiant damage on melee attack.
Fancy Footwork
If you make a melee attack against a creature, it cannot make attacks of opportunity against you until your next turn.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Fighting Style (Defense)
You gain a + 1 bonus to AC when you wear armor.
Fighting Style (Dueling)
You gain a + 2 to damage rolls when wielding a single one-handed weapon.
Jack of All Trades ( + 2)
Add half proficiency bonus to ability checks you’re not already proficient in.
Lay on Hands (25 damage)
Touch a creature to heal damage, cure disease, or neutralize poison.
Rakish Audacity
Add your Charisma modifier to your Initiative rolls. You may also use Sneak Attack if there are no allies adjacent to your foe.
Sentinel Shield
You have advantage on Wisdom (Perception) rolls and initiative rolls while it is equipped.
Sneak Attack + 2d6
Finesse or ranged weapons deal extra damage when you have advantage or an adjacent ally.
Song of Rest (d6)
You and allies regain extra HP when spending HD during short rest.
Spell Attack: + 7
Spell Save DC: 15
Mage Hand, Mending, Prestidigitation
1st Level
Comprehend Languages, Feather Fall, Identify, Unearthly Chorus
2nd Level
Heat Metal, Invisibility, See Invisibility
SPELLS (Paladin)
Spell Attack: + 7
Spell Save DC: 15
1st Level
Bane, Cure Wounds, Detect Magic, Hunter’s Mark, Searing Smite
2nd Level
Find Steed, Hold Person, Magic Weapon, Misty Step
Personality Traits
Easily Bored – “I yearn for novel experiences and discoveries, especially since I become so easily bored.”
Story – “Sometimes a good story needs the truth to be stretched first.”
Beauty – “The world is made better when I perform.”
Family – “One day I hope to see my family again, but I have no idea where they are.”
Pretty Face – “I’m a sucker for a pretty face.”
Swordsman’s Honor – In centuries past, during the height of the power of Brevoy, were a group of unmatched warriors called the Aldori Swordlords. These Swordlords, aside from their normal duties to family and state, also traveled the lands and had a loose hand to solve disputes and dispense justice. There was an old pact between lands that allowed for a Swordlord to seek shelter and sustenance anywhere they chose, and the expenses would be repaid with interest to those freely providing aid. Hosting a Swordlord was always a great honor and stories of a visit from one would be told for generations after.
With the passing of centuries, the letter of the old pacts has been forgotten, but the wonder and honor of having an Aldori Duelist as a guest in one’s establishment or home has not.
While you are in Varisia, or elsewhere in the North, your dueling blade allows for your everyday needs to be met. As long as your dueling sword is not hidden, you may usually find room and board at most inns, festhalls, homes, manors, and keeps. In return for this hospitality, you will occasionally have to share some stories or even put on a display of prowess.
This advantage enables you to live a comfortable lifestyle without having to pay 2 gp a day for it, or reduces the cost of a wealthy or aristocratic lifestyle by that amount. You may not maintain a less affluent lifestyle and use the difference as income.


Welcome to the show tonight. You have heard of me, yes? Yes, yes, of course you have.

Now, what would you like to hear? A song of courage and triumph that will make your heart soar higher than the birds? A poem so sad you will swear the loss was not only your own, but will reduce even the mightiest knight to tears? Or perhaps a tale of great bravery and heroism?

A tale, you say? A heroic tale? Very well, my lovelies. A tale it is. A tale of the bravest and most dashing hero to grace these very halls…a tale of a young lad, the son of a swordlord of Brevoy. A young lad by the name of Bandaro.

But first, a cup of wine to wet my lips. Barkeep! A cup of your finest, if you please.

Ahhh…much better. Now, where were we? Oh, yes. A tale!

In far-off Brevoy there live a group of brave men and women who take the art of swordplay to an entirely new height. They spend their lives dedicating themselves to the mastery of just one weapon…the elegant and deadly Aldori Dueling Sword. Yes, just like the one at my hip. Your eyes are as keen as they are lovely, my dear.

These swordlords are a nobility in their own right, and so it was fitting that one such lord found himself betrothed to the fairest elf maiden the realms had seen in ages. The two had fallen in love at first sight and were wed. Shortly thereafter, nature took its course, and they had a fine, strapping son.

What’s that, my lovely? “What nature?” you ask? Well, buy me another cup of wine, and after I finish my story, I will personally take the time to instruct you properly.

Now…this young lad grew up tall and fair of form and face, and he followed his father in the path of the sword. Or at least he would have, had dreaded treachery not struck. People who were once friends betrayed the boy and his family, causing them to flee the comforts of their manor in Brevoy. Due to the grave nature of the traitors and their terrible power, the boy had to be sent away.

Under cover of night and wearing dirty clothing, the boy left everyone and everything he had ever known, with people he had never met. The boy tried to be brave, and the people he traveled with were respectful of his pride. They always looked away and pretended not to notice when he cried, but they watched over him on their journey south more closely than a group of hawks.

The people were Varisians…oh, don’t make that face, my dear. They are perfectly lovely people. They can be the most charming and giving of people, but they can also be fierce as a winter storm if wronged. It was they who taught the boy to sing and dance and play music. The boy had many good memories of these people on their trip south. That is, until bad news caught up with them.

It was a fine summer day when a rider, his horse lathered and panting, reigned in amidst the wagons and went immediately to the wagon of the elders. A short while later, the boy was called in. There upon the central table was his father’s sword, wrapped in the scarlet sash his mother had made. The boy stood very still and tried to will the tears not to come, but they would not obey. His father would sooner have cut off his own arm than willingly part with his sword and sash. The boy assumed the worst. The Varisians saw this and tried to cheer him up with tales of “what if?”, but their eyes did not reflect the same optimism of their words.

Do not cry, my lovely young dear. Here, come sit next to me. Take heart, for the boy eventually learned that his parents were alive, but their whereabouts were unknown. But I am getting ahead of myself…

The rider who had come into camp that day was once a trusted lieutenant of the boy’s father. A hard and fierce man, with a long scar that ran across his face from scalp to chin. He stayed with the Vistani and began to oversee the boy’s training, working him day and night for the next few years. He also helped fuel the boys emotions, helping him channel them to better use, to teach him to bide his time, to seek vengeance once the time was right. To finally gain justice for the crimes against his family.

The boy could not stay with the Varisians forever, so it was decided one spring day that he would go to live with trusted friends in a place called Sandpoint. Yes, this very town was the place the boy called home for many years after. He worked hard, and he practiced his skills in entertainment and swordplay even harder. And, you know what? It paid off. He is now a successful adventurer and has hundreds of tales of far-off places that he can in turn relate to you fine folks for the mere price of a cup of wine.

Another tale, you say? I am flattered that you think so highly of my skills, but perhaps another time. I am thirsty and I have promised this lovely young lady some private instruction. Ah, work, work…

Dante "Bandaro" Bandarali

Legends of Thassilon kerkuta MichaelPerry