Garrett Greymane

Roguish highwayman turned adventurer


Garrett Greymane
Male Human Fighter 7/Rogue 8
Medium humanoid, chaotic neutral

Armor Class 19 (glamoured studded leather)
Hit Points 118 (14 HD; 8d8 + 7d10 + 14)
Speed 30 ft.

STR 10 ( + 0), DEX 20 ( + 5), CON 12 ( + 1), INT 14 ( + 2), WIS 12 ( + 1), CHA 12 ( + 1)

Feats Dungeon Delver, Observant, Sharpshooter
Saving Throws Dex + 11, Int + 7
Skills Acrobatics + 11, Athletics + 5, Deception + 6, Investigation + 12, Nature + 12, Perception + 11, Sleight of Hand + 11, Stealth + 16, Survival + 11
Damage Resistances traps
Senses darkvision 60 ft., passive Perception 26, passive Investigation 27
Languages Custom Language, Common


+2 Longbow. Ranged Weapon Attack: +10 to hit, range 150 ft./600 ft., one target.
Hit: 1d8 + 10 piercing damage.

Dagger. Melee or Ranged Weapon Attack: + 11 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d4 + 6 piercing damage in melee or 1d4 + 16 piercing damage at range.

Dagger. Melee or Ranged Weapon Attack: + 11 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d4 + 6 piercing damage in melee or 1d4 + 16 piercing damage at range.

Silver Rapier. Melee Weapon Attack: + 11 to hit, reach 5 ft., one target.
Hit: 1d8 + 6 piercing damage.

Unarmed Strike. Melee Weapon Attack: + 6 to hit, reach 5 ft., one creature.
Hit: 2 bludgeoning damage.

Equipment + 2 Longbow, Dagger, Dagger, glamoured studded leather, Silver Rapier, 10 feet of string, antitoxin (2), arrows (200), backpack, bag of holding, ball bearings (bag of 1,000), bedroll, bell, blanket, bracers of archery, candle (5), case, map or scroll, chain (10 feet), chalk, chalk, chalk, chalk, chalk, clothes, common, clothes, traveler’s, crowbar, disguise kit, drow poison, efficient quiver, fishing tackle, flask, gloves of thievery, goggles of night, grappling hook, hammer, healer’s kit, lantern, hooded, manual of quickness of action, mess kit, mirror, steel, oil (flask) (4), piton (10), poisoner’s kit, pot, iron, pouch, quiver, quiver, rations (5), ring of invisibility, rope, hempen (50 feet), shovel, slippers of spider climbing, soap, tankard, tent, two-person, thieves’ tools, tinderbox, tinderbox, waterskin, whetstone

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Garrett gained the nickname Greymane because of his greying, grizzled appearance. 30 years of hard living have left their tolls upon him, and his weathered features and greying hair give him a roguish, wolfish look.

Garrett was born in Magnimar and grew up on its streets. He didn’t know of any other life, so he survived by stealing and skulking, and he was good at it. However, after a friend of his was falsely accused of a crime and publicly hung, and nobody cared, Garrett left the city vowing to not come back. He simply traded one harsh environment for another, but at least in the wild he had a greater sense of freedom.

He made his living robbing travelers along the roads leading in and out of Magnimar. He also discovered he had a natural knack for archery. One or two well-placed warning shots from concealment were usually all it took to separate a merchant from his goods. Eventually, Garrett gained a small following of like-minded rogues, and that is how the band Garrett’s Wolves came to be. This is also how he came to be named Greymane.

Garrett and his Wolves made a small fortune in the wilds outside of Magnimar, but it was not enough for Garrett. He was becoming increasingly dissatisfied with his role in life. He found it harder and harder to ignore the pleas and cries of those he robbed. While he rarely killed anyone, he felt that financial ruin for some of them was just a slower death, and his conscience began to weigh heavily upon him.

There were increasing rumors of monsters to the north – goblins, giants, and even a dragon – that reached his ears. He first brushed these tales off, thinking like most people that the town guards are the ones that get paid to fight (and die fighting) these threats. However, after witnessing the aftermath of a slaughter at a farmstead, Garrett could no longer turn a blind eye to those in need.

He left the Wolves in the hands of his second and ventured north, where he encountered and slew many foul creatures. He also heard tales of a group of adventurers that had saved Sandpoint from monsters – he even saw the dragon’s corpse. The stories were true! The citizens of Sandpoint were more than happy to tell and retell their stories to Garrett about how the adventurers saved Sandpoint and were now out fighting larger evil threats.

Garrett knew what he had to do. The calling stirred his blood and made him feel hopeful and proud of himself for the first time in his life. He would be like these adventurers and possibly even join up with them, and together they would stop this growing menace.

Garrett Greymane

Legends of Thassilon kerkuta MarcusGunn12