Legends of Thassilon
Ash the Clanless
Description:
Male Silver Dragonborn |
NG Medium Humanoid |
Class: Paladin (Oath of Vengeance) |
Level: 9 |
Height: 6’3", Weight: 232 |
Hair: None, Eyes: Gold, Skin: Silvery Grey |
Age: 15 |
Background: Knight of the Order |
Passive Perception: 11, Passive Investigation: 10 |
Ability | Score | Modifier | Saving Throw |
STR | 10(19) | + 0 ( + 4) | + 7 |
DEX | 10 | + 0 | + 3 |
CON | 17 | + 3 | + 6 |
INT | 10 | + 0 | + 3 |
WIS | 13 | + 1 | + 8 |
CHA | 16 | + 3 | + 10 |
AC: 21 |
Armor Worn: Adamantine Plate, + 1 Shield |
Initiative: + 0 |
Speed: 30 |
Proficiency: + 4 |
Hit Points: 115 |
Hit Dice: 9d10 |
Number of Attacks: 2 |
Weapon | Attack Bonus | Damage | Range | Notes |
Dagger | + 8 | 1d4 + 4 piercing | 20/60 | Finesse, Light, Thrown |
Flame Tongue Longsword | + 8 | 1d8 + 4 slashing plus 2d6 fire | Versatile | |
Unarmed | + 8 | 5 bludgeoning | ||
Handaxe | + 8 | 1d6 + 4 slashing | 20/60 | Light, Thrown |
Skill Name | Total | Ability | Proficiency | Temp. |
Acrobatics | + 0 | DEX ( 0 ) | + 0 | |
Animal Handling | + 1 | WIS ( 1 ) | ||
Arcana | + 0 | INT ( 0 ) | ||
Athletics | + 8 | STR ( 4 ) | + 4 | |
Deception | + 3 | CHA ( 3 ) | + 0 | |
History | + 0 | INT ( 0 ) | ||
Insight | + 1 | WIS ( 1 ) | + 0 | |
Intimidation | + 3 | CHA ( 3 ) | + 0 | |
Investigation | + 0 | INT ( 0 ) | + 0 | |
Medicine | + 5 | WIS ( 1 ) | + 4 | |
Nature | + 0 | INT ( 0 ) | + 0 | |
Perception | + 1 | WIS ( 1 ) | + 0 | |
Performance | + 3 | CHA ( 3 ) | ||
Persuasion | + 7 | CHA ( 3 ) | + 4 | |
Religion | + 4 | INT ( 0 ) | + 4 | |
Sleight of Hand | + 0 | DEX ( 0 ) | + 0 | |
Stealth | + 0 | DEX ( 0 ) | + 0 | |
Survival | + 1 | WIS ( 1 ) | + 0 |
FEATS |
Tough |
Other Proficiencies |
Tools: Dragonchess Set |
Weapons: Simple Weapons, Martial Weapons |
Armor: Light Armor, Medium Armor, Heavy Armor, Shields |
Languages: Common, Draconic, Elvish |
GEAR |
Dagger, Flame Tongue Longsword, Handaxe, Adamantine Plate, + 1 Shield, Bag of Holding, Gauntlets of Ogre Power, Necklace of Adaptation, Bedroll, Bit and Bridle, Chalk, Climber’s Kit, Fine Clothes, Dragonchess Set, Healer’s Kit, Holy Symbol (Amulet), Holy Symbol (Emblem), Bullseye Lantern, Mess Kit, 3 Flasks Oil, 2 Pouches, 50’ Silk Rope, Military Saddle, Signet Ring, 2-Person Tent, Waterskin, Whetstone |
Total Weight Carried: 101/285 lbs. |
Current Cash: 85 gp, 3 sp, 7 cp |
SPECIAL ABILITIES |
Adamantine Plate |
Critical hits against you become normal hits. |
Aura of Protection ( + 3, 10 feet) |
Allies within range gain a bonus to saving throws equal to your Cha bonus. |
Breath Weapon |
3d6 Cold, 15’ cone, Con save, 1/short rest, DC 15 |
Channel Divinity: Abjure Enemy (DC 15 Wis) |
Action to cause creature within 60 feet to save against fear. |
Channel Divinity: Vow of Enmity |
Gain advantage on attack rolls against one opponent for 1 minute. |
Damage Resistance (Cold) |
You take half damage from cold attacks. |
Divine Sense (4/long rest) |
Action to know the location and type of celestials, fiends, and undead within 60 feet. |
Divine Smite |
Expend a spell slot to deal extra radiant damage on a melee attack. |
Lay on Hands (45 damage) |
Touch a creature to heal damage, cure disease, or neutralize poison. |
Protection |
Use reaction when wielding a shield to impose disadvantage on attack vs ally within 5 feet. |
Relentless Avenger (4/day) |
When you hit an opponent with an attack of opportunity, you may move up to half your normal movement as part of the same reaction. |
Tough |
Gain 2 extra hit points per level. |
SPELLS (Paladin) |
Spell Attack: + 7 |
Spell Save DC: 15 |
1st Level |
Bane, Command, Cure Wounds, Hunter’s Mark, Thunderous Smite |
2nd Level |
Find Steed, Hold Person, Misty Step |
3rd Level |
Aura of Vitality, Elemental Weapon, Haste, Protection from Energy, Revivify |
ROLE PLAYING |
Personality Traits |
Lost – “I’m slow to make new friends which is a problem as I’ve lost too many.” |
Problems – “If I have a problem I tackle it head on. The best path to success is one that is simple and direct.” |
Ideals |
Greater Good – “My responsibility in life is to defend the lives of others, even if that means losing my own.” |
Bonds |
Fight – “There are those that cannot defend themselves; for them I fight.” |
Flaws |
Wrong – “I hate admitting when I am wrong.” |
Benefit |
Knightly Regard – You receive shelter and succor from members of your knightly order and those who are sympathetic to its aims. If your order is a religious one, you can gain aid from temples and other religious communities of your deity. Knights of civic orders can get help from the community – whether a lone settlement or a great nation that they serve, and knights of philosophical orders can find help from those they have aided in pursuit of their ideals, and those who share those ideals. This help comes in the form of shelter and meals, and healing when appropriate, as well as occasionally risky assistance, such as a band of local citizens rallying to skills are undeniably suited for battle, so now you fight on in a different way. |