Legends of Thassilon
Failed pirate, turned rogue janitor
Maggie Rog 8 Knifemaster
Female Tiefling (Varisian) Rogue (Knife Master, Scout) 9
CG Medium Outsider (native)
Init + 11; Senses darkvision; Perception + 13
AC 28, touch 18, flat-footed 22 (+ 6 armor, + 1 shield, + 6 Dex, + 3 natural, + 1 deflection)
hp 82 (9d8 + 18)
Fort + 7, Ref + 14, Will + 6
Defensive Abilities blade sense + 3, evasion; DR 2/cold iron; Resist cold 5, electricity 5, fire 5
Speed 30 ft.
Melee + 2 Dagger + 13/+ 8 (1d4 + 4/19-20/x2) and
+ 2 Dagger + 13/+ 8 (1d4 + 3/19-20/x2) and
Masterwork Cold Iron Dagger + 14/+ 9 (1d4 + 2/19-20/x2) and
Masterwork silver dagger + 13/+ 8 (1d4 + 2/19-20/x2)
Ranged Shortbow + 12/+ 7 (1d6/x3)
Special Attacks scout’s charge, skirmisher, sneak attack + 5d8/+ 5d4
Str 13, Dex 23, Con 15, Int 11, Wis 13, Cha 10
Base Atk + 6; CMB + 9; CMD 26
Feats Improved Initiative, Improved Natural Armor, Improved Natural Armor, Improved Two-weapon Fighting, Two-weapon Defense, Two-weapon Fighting, Weapon Finesse, Weapon Focus (Dagger)
Traits River Rat (marsh or river), Westcrown Firebrand
Skills Acrobatics + 23 (+ 28 to make high or long jumps.), Bluff + 6, Climb + 11, Diplomacy + 5, Disable Device + 20, Escape Artist + 16, Knowledge (dungeoneering) + 8, Knowledge (local) + 9, Linguistics + 4, Perception + 13, Sense Motive + 5, Sleight of Hand + 10, Stealth + 25, Survival + 1 (+ 3 to avoid becoming lost), Swim + 6, Use Magic Device + 12
Languages Common, Goblin, Infernal, Varisian
SQ hidden blade + 4, rogue talents (combat trick, fast stealth, finesse rogue, offensive defense)
Combat Gear Wand of Shield, Caltrops, Sunrod (3); Other Gear Shadow Linx, + 2 Dagger, + 2 Dagger, Arrows (20), Masterwork Cold Iron Dagger, Masterwork silver dagger, Shortbow, Amulet of natural armor + 1, Belt of incredible dexterity + 2, Boots of elvenkind, Cloak of resistance + 2, Elixir of vision, Handy haversack (16 @ 29.5 lbs), Ioun stone (dusty rose prism), Ring of jumping, Ring of protection + 1, Wayfinder, Bedroll, Blanket, winter, Climber’s kit, Flint and steel, Grappling arrow, Manacles, Silk rope, Thieves’ tools, masterwork, Trail rations (5), Waterskin, 1974 GP, 2 SP
Blade Sense + 3 (Ex) + 3 dodge bonus to AC vs. attacks made against you with light blades
Damage Reduction (2/cold iron) You have Damage Reduction against all except Cold Iron attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Hidden Blade + 4 + 4 bonus on Slight of Hand checks to conceal a light blade.
Offensive Defense (Ex) Sneak attack grants you + 1 AC vs. the target.
Ring of jumping This ring continually allows the wearer to leap about, providing a + 5 competence bonus on all his Acrobatics checks made to make high or long jumps.
Scout’s Charge (Ex) Charge attacks deal sneak attack damage.
Skirmisher (Ex) 1st attack after moving 10+’ (same round) deals sneak attack damage.
Sneak Attack + 5d8/+ 5d4 + 5d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Two-weapon Defense + 1 to AC while wielding 2 weapons. + 2 when doing so defensively.
Wayfinder A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).
Westcrown Firebrand + 1 Initiative, + 1 attack rolls during a surprise round.